FMR:  2012-13 EDITION

 Download it  HERE  in 128k .z80 file format.

 

SAMPLE SCREEN SHOTS FROM FOOTBALL MANAGER 2012-13 REVISITED...

 

       

     

   

 

 

   


GAME ADDITIONS FROM THE ORIGINAL FOOTBALL MANAGER AND COMMENTS

1. There is a choice of 16 countries from around the world in which to manage a team.  Changing countries resets the whole game except for the Manager's career stats.

2. The number of teams in each division and number of divisions is determined by the country selected.  All divisions in a country must have the same number of teams (which is a maximum of 20 teams), so there are occasions where teams have been missed out.  Apologies if your team is one of those left out, but 20 was the most that would fit comfortably on the screen.  You can always change a team name in any case...

3. There's a proper set of fixtures, so each team plays everyone else once or twice only, depending on the league size.  The original game selected the "Other Matches" at random.

4. There's now the play offs at the end of the season, if appropriate.

5. The number of players has doubled from 24 to 48.  The original players are still there, but I've added the current national squads.

6
. Each team now has a kit colour (any Spectrum colour except green).  If the home and away kits clash, the away team will play in either black or white.  (Also, white verses yellow or vice-versa is not allowed, as the pitch markings must be one of these two colours.  In this case, the away team would change to black.)

7
. Players can now be booked or sent off (reported after the match highlights) and each player accumulates disciplinary points, with a one match suspension at 5 points (ie 5 bookings or one sending off).  The points and suspensions are shown on the players listing screen.

8
. Players can become injured during a match, and substituted.  The substitutes can influence the match result, so choose with care.  Insurance compensation is given for long term injuries.

9
. There's a new main menu option to improve team morale - at a cost.  In the original game, once you lost a couple of matches and the team morale plummeted, it was near impossible to win a game to increase it, particularly on the harder levels.  Now there's two options. (a) Throw a party for the players (each time this is used, the effect is less) or (b) offer the players a win bonus to motivate their performance (the bonus doubles each time it is used).

10
. The transfer window now closes approximately 3/4 way through the season, to prevent selling your best players at the end of the season just before their skill level is randomised.

11
. Sponsorship deals are now offered providing an income for a specified number of matches.  The sponsor is shown on screen for home games, and maybe the opposition has one too when you're playing away.

12
. In mid-season, matches can be postponed due to bad weather.  This allows players to increase their energy levels, but they still need paying so the cash flow takes a hit.

13
. The national cup draw is more realistic.  In the original game, there was only a selection of 8 opponents from a pre-determined division each round.  Now divisions enter at the appropriate round. 

14. There's a main menu option to display all your fixtures / results (including Cup results) and the league table.

15
. The "Weekly Bills" screen has been greatly expanded, now showing every transaction during the week.

16
. There's some training options for the team, to improve energy levels, skills or both - at a cost, naturally.

17
. There is now an option to skip the match highlights and go straight to the calculated result. (Boring!)

18
. A collection of random events have been introduced, some positive but most negative, that affect different aspects of the game such as finances, morale etc.

19
. The managed team's scorers are shown at the end of each match, and stats are kept of appearances and goals for each player. Just for information.

20
. There is also a training progress statistic for each player, which shows how close the players are to reaching the next skill level if skills training is in use.

21
. Bought players now refuse to move on for at least 4 matches, to avoid the unrealistic situation of the immediate resale of a player for an instant profit possible in the original game.

22
. Player transfers can now affect team morale.

23
. There are penalty shoot outs in play off games and cup games if appropriate!

24
. The form of each team is shown with the league table.

25
. There is a half time team talk screen, which does affect the second half.

26
. The teams change ends at half time.

27. The team formation is shown, which affects how many players are shown in the match sequences (can be 2, 3 or 4 players instead of the standard 3).

28. Goalkeepers are now shown in the match highlights.

29. There's an option to send all or just the weakest players on a pre-season training camp to improve them - at a cost.

30
. There is a playing style selection ranging from very defensive to very attacking.  An attacking style increases the chances of highlights, but also for the opposition as your team leaves gaps at the back...

31
. 'Player of the Season' and Golden Boot awards are given at the end of the season.

32
. There's a short-term emergency player loan option if you cannot field a full team through injuries and/or suspensions.

33. The time is now shown in the match sequences so that you have an idea how long is left.

34. The match highlights now have crosses from the wings as well as shots.

35. One player per match can be played out of position to cover a weak area, provided that he is good enough.  His skill level will drop by one or two levels of course, and may not fully recover when he returns to his usual position so use with care!

36. Community/publicity work can be undertaken (eg players visiting a local hospital) which increases the fan base but can reduce morale if the players are asked too frequently.

37. A graph is shown of your league position through the season to date.

38. Manager career stats are kept which do not reset when you change clubs.

39. Private health care can be taken out to reduce players' injury recovery time.

40. The biggest win and worst defeat are saved shown on the club status screen.

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